athel loren attrition

October 1, 2020 12:45 pm Published by Leave your thoughts

Humans can afford losses more than the defenders of Athel Loren can, and the approach would be more akin to heavily armed land-clearing than conventional war. The forest has existed since before the time of the Elves or Dwarfs and was the last place to be destroyed in the End Times. Age of Wonders: Pl... SitemapAdvertisePartnershipsCareersPrivacy PolicyAd ChoiceTerms of UseReport Ad, CA Privacy/Info We CollectCA Do Not Sell My Info. Nobody was ever able to conquer athel loren, sorry, they would all die there. You don't suffer attrition in Athel Loren if you own the tree, the Wood Elves lose their win condition if they don't have it. And I could see a reason to give other factions tools for making temporary expeditions into Athel Loren to conquest. All A young man came walking out of the woods and to my astonishment, I realised it was he, but that he hadn’t aged a day. By using our Services or clicking I agree, you agree to our use of cookies. The loss of a knight is a tragedy but they do the work of the Lady. I just wanted to talk about this lore because I think it's awesome and is generally forgotten compared to the rest of the Warhammer world. For fairness the invasion will take place at a time of year when the forest is at it’s height of its power. 100% Immune to Athel Loren attrition (all armies) Income from all buildings: +100% (all regions in adjacent provinces) Growth: +5 (all provinces) < > Showing 1-6 of 6 comments . New comments cannot be posted and votes cannot be cast. If they don't expand Athel Loren (which I think they probably should, but anyways) a reduction in movement range would be a must. A subreddit for the Total War strategy game series, made by Creative Assembly. Press J to jump to the feed. It's awful all around.

This would skyrocket it into being impossible. The wood elves are masters of ambush and guerrilla, and without food or weapons the imperials are forced to reatreat.Besides, human morale needs to be considered. I was just never ever to beat them on the board. Hugo wasn’t the sharpest arrow in the quiver, but he had a good heart. Yours is the scurrying of badgers, the flight of the starlings, but without meaning. We are talking hundreds of miles that would have to be as closely guarded as the WW1 western front, and that is just not something anyone in the WH universe can realistically do. If you're an existing user, your forum details will be merged with Total War Access if you register with the same email or username. Gnarl. © 2020 CBS Interactive Inc. All rights reserved. So basically, if it's a war of attrition between the imperial armies and the whole forest of Athel Loren, the imperials would lose despite the wood elves slower rate of gaining new forces, because the empire is not fighting for survival like the wood elves are. But they don't seem to have any sort of innate moral sense. Their supplies are completely cut off, their leaders and wizards are easy pickings for wood elf snipers. As a long time TT Dwarf player the idea of a Wood Elf DLC makes me slightly nauseous. The 9th age wood elf book (one of the very last before Age of Smegma ruined everything forever) made the wood elves from basically just high elves who smoked a lot of hash, into a seriously morally conflicting race to play or follow. I know we won’t be getting dlc news for a couple months and the forums will be slow so I’ll ask some lore scenarios and all of the lore buffs can tell me their opinion. While the Wood Elves are not the most hospitable faction, they are willing to put their differences aside with other races if they are in danger and can benefit. I just finished taking the sacred forest of the Wood Elves in Southeastern Bretonnia and let me tell you something. This is an interesting campaign. Press question mark to learn the rest of the keyboard shortcuts. As it stands: I have a problem in Athel Loren, moving around it already. The forest itself is almost a living entity that the Wood Elves long ago (through much hardship) managed to bond and form a symbiotic relationship with. My favourite faction. They have no way of invading successfully into the forest itself. He started to speak to me, but then his eyes widened, as if from fear. In which case tehy would be obliterated by everyone else afterwards... © Copyright Games Workshop Limited 2015. Besides, I wouldn't call it wishful thinking, because I'd be just as happy to see most of the other factions be released instead. Certainly not concrete, but I'd say they're more likely than Tomb Kings or Lizardmen. And my army of Isabella and her guard of eight Vampires are taking care of business, getting stronger every battle. Could there be ways to make the forest more interesting without making the provinces or the map larger? The attrition is a pain, the movement range is a pain, it's really hard to get your armies in position to reinforce each other etc. Jul 9, 2018 @ 7:34am I usually try to get an ally to at least contain WE's to the forest. Ever. It should be like moving in the mountain regions, especially on the Worlds Edge Mountains. And other than unique buildings, I can build every single vampire building in each of the four provinces. Press question mark to learn the rest of the keyboard shortcuts.

But if it requires acts of hideous cruelty, Wood Elves will do those too, showing no more remorse than the vilest devotees of the Dark Gods. So while the winds of magic feed both well enough, the humans probably will be capable to throw more spells down then the elves can banish. And ‘free armies’ that I get killing themselves in it. Try this out! I just would like to see an Athel Loren as rich as the lore has illustrated it, and we had something of it in the mini-campaign in game one. The Wood Elves and Tree Spirits would make them bleed for every foot of advancement through the forest and it would be a very costly war for the Empire but in the end the Empire would destroy the Wood Elves. Assembly logo, Total War and the Total War logo are either registered trade marks or I just finished taking the sacred forest of the Wood Elves in Southeastern Bretonnia and let me tell you something. I'm not looking forward to all those longbows. Ariel is one of the most powerful wizards in all of the world. Smart general would never move inside of Athel Loren. Sure, they could not attack the imperial army head on, but they could easily ambush imperial supply caravans. Just Reikland and Wissenland form an army to invade Athel Loren.

Discussions, strategies, stories, crude cave-drawings, and more for Medieval 2, Empire, Shogun 2, Rome 2, Attila, Thrones of Britannia, Warhammer, Three Kingdoms and others. It's a sentient forest that wants to kill you because your ancestors and chaos burned 90% of it millennia ago.

Massive losses in the process? Press J to jump to the feed. Every forest is flammable. They are said to be the aethyric conscience of the forest itself. I'm just learning the game but have some past Total War experience so my answers may not be complete as I haven't experienced the full game yet. logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, A subreddit for the Total War strategy game series, made by Creative Assembly.

Yes, I agree. In which case tehy would be obliterated by everyone else afterwards...The Forest itself would wake, and that alone is capable of destroying the Empire... Luckily the Imperial troops would only have to die at the hands of Wood Elves and the run-of-the-mill Forest Spirits.. All of this while being trapped in an area that is so heavily forested that your heavy cav become all but useless. In Winter, the Oak lies dormant; Orion reduced to ashes, Ariel safe within its dark embrace. He often strayed too near the woods, far beyond the boundaries that our village elders had set for us and he had no fear of the strangely marked stones that the fey guard so fiercely. And if the Elves would try to attack them, they would be forced to engage the Empires troops outside of their precious forest, making them vulnerable. In terms of leadership in my opinion the factions are equal. The forest iteslf is supposed to be a magical place where Chaos magic has become trapped and intermingled with the Elven and natural magics within. Matayus22. Yeah, I agree just flat attrition isn't the way to go. Did you know the main tree gives freedom from the forest's attrition AND doubles income of adjacent provinces?

The Elves might have the better wizards but the Empire has probably 5 wizards for any elf casting around. Speculative future LL compilation (work in Progress), Missing units and other possible stuff (work in Progress). Creatures who were once prey turn on their predators and we have to guard against the fiercer beasts who suddenly become bold enough to attack our villages. Workshop Limited, variably registered around the world, and used under licence. —Elthias, Glade Guard, "Athel Loren shall not suffer the presence of Men, nor Orcs, nor Dwarfs, nor Beastmen. The Oak of Ages (Pacified) is a Special province capital in Total War: Warhammer. Seems like the benefits of it for me are outweighed by the benefits for the AI. "How could you ever understand us? Gonna throw a few of my favourite quotes in! Discussions, strategies, stories, crude cave-drawings, and more for Medieval 2, Empire, Shogun 2, Rome 2, Attila, Thrones of Britannia, Warhammer, Three Kingdoms and others. What is mankind's proper place in the world supposed to be? The forest always interested me because unlike almost every other race in Warhammer, they don't just happen to hang out in their homeland. The question is if the empire (or Reikland + Wissenland) could do it, which means we need to consider morale and politics as a part of it. Yeah, I hope the units are as elite in game as they were on the table top. An actual reply: You take Athel Loren and push it into the ocean. It needs to be pointed out that what people call "cheese" is just playing the game the way it actually exists not in some fictional way they think it is supposed to work. Currently anywhere with a tree or tree like plants may suffer from kinbands turning up killing the locals laughing and singing about it then disappearing again. Warhammer II. It's basicly a giant hood orniment. The difficult thing would be to defend the woodcutters from the elves that lurk at the borders of the forest. Athel Loren is no real enemy since it is far behind the mountains and teh tree hippies usually don't attack without provocation, so it is rather a live and let die situation from the start. Español - Latinoamérica (Spanish - Latin America). They could enter and march for just 10 minutes and leave again and see taht 2000 years had passed. When Hugo didn’t return the next day, the elders asked me what had happened, but I told them I didn’t know. As a Wood Elf fan I'd like armies to take attrition damage the moment they step into Athel Loren on the Grand Campaign and their movement range drastically reduced. I on the other hand would hate that and already dislike all the attrition and movement mechanics. You are not of the forest; you do not follow the Green Way. It always makes me sad as well how much glorious death my peasants get in that place. If nobody else attacked the Empire in the meantime. Jan 27, 2019 @ 8:17am I haven't seen it myself but heard that vampire corruption turns the lush green wood elf forest into a spooky dark place. Good to know about the tree and attrition though! Athel loren is not hell on earth though, it’s a magical forest, hostile to the invaders but sustaining the her creatures, much like nature, Athel Loren should be bigger then ME makes its appear, but compared to the Empire it is still small. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed.

Btw I'm also using the "liberate dead factions mod" and "no confederation mod" which are super cool because you can bring someone back to life and preserve that dynamic state of the world beyond like, idk, turn 75. So overall I don't think the imperials would stand much chance in such an attack, their progress would be very slow and grueling, and they would lose tens of soldiers for every elf the managed to catch and kill. The Oak of Ages (Pacified) is a Special province capital in Total War: Warhammer.

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