benq pd3200u review

October 1, 2020 12:45 pm Published by Leave your thoughts

The static contrast was close to what was specified, perhaps just a touch lower than the predecessor but within expected inter-sample variation anyway. It also means it can be used with ‘4K’ games consoles such as the PS4 Pro and Xbox One X at up to 60Hz. The table below shows our general observations alongside key readings (gamma and white point) taken using a Datacolor Spyder5ELITE colorimeter, for various settings on the monitor.

The monitor has an integrated scaler which allows it to handle such non-native resolutions. The average static contrast on the BenQ PD3200U with only brightness adjusted was 972:1, which is quite good and in line with expectation based on the specifications.

Audio has volume and mute controls along with a source selector.

In our view, a 32” screen is something of a ‘sweet spot’ for the UHD resolution. Colour reproduction was very pleasing on Battlefield 1 (BF1).

As with images, getting the best out of this requires that the game itself offers suitably high-resolution content. That means the monitor will outlast your current desktop hardware, and will see you through at least a couple years of hard use. Where possible, these links will automatically direct you to your nearest store.

‘2.2’) whilst the white point was quite close to the often desirable 6500K (D65) daylight target. The BenQ PD3200U professional monitor boasts a resolution of 3840×2160 pixels, a response time of 4 ms, and a refresh rate of 60 hertz. The following observations were made from a normal viewing position, around 70cm from the screen.

In terms of gaming, the PD3200U does a decent job as well. The UHD resolution on a 32” screen also brings with it a very pleasing pixel density of 139.87 PPI (Pixels Per Inch). In our responsiveness article, we look at the key factors affecting monitor responsiveness. However; this was attributable almost entirely to eye movement and much as you’d see on even the fastest 60Hz LCDs. For users who wish to further enhance colour accuracy, full calibration using a colorimeter or similar device will be able to compensate effectively for the slight gamut extension. With the BenQ, that’s exactly what we see after calibration.

No wide gamut support

In our BL3201PT/PH review, in the section entitled ‘The ‘4K UHD experience’, we take a look at how the 3840 x 2160 (‘4K’ UHD) resolution works out on a 32” screen.

Yes, but not at this price. The monitor has thin bezels which are only 5mm thick on the sides and at the top, and 8mm at the bottom. We won’t go through all of the preset modes and setting individually, as that would be quite tedious.

Even a LUT calibration is unlikely to yield any gains. I am looking at something in this screen size as UHD. You also get three years out of the HP Dreamcolor z32x, though only one year from the LG 27UD88-W. 4K is more commonplace now than it was just a few years ago, but that doesn’t make it any less awe-inspiring. We will give a quick summary, however. The blue block appeared rich blue throughout.

The size and resolution worked really nicely for both work and play, giving a nice useful work area without necessitating scaling and good detail and clarity for games and image content.

We would say that the tighter factory calibration and inclusion of HDMI 2.0 were nice additions and a lot of what we liked about the older model was retained.

Once you plug it in, it makes changing settings even easier. Interlace pattern artifacts This BenQ monitor is both functional and efficient in design.

Copyright ©2020 Designtechnica Corporation. In our view, a 32” screen is something of a ‘sweet spot’ for the UHD resolution. This value is influenced both by the signal delay (element you ‘feel’) and pixel responsiveness (element you ‘see’).

The monitor was compared to various screens of known latency, taking over 30 repeat readings to maximise accuracy. It is known that the monitor uses a dithering stage (8-bit + FRC) so this wasn’t surprising. Darkroom, CAD/CAM and Animation Display Mode; DualView Function, The best monitor for designers? They should then ensure that ‘No Scaling’ is selected and ‘Perform scaling on:’ is set to ‘Display’ as illustrated below.

Here, a DeltaE <3 represents deviation that most users would not readily notice by eye, whereas a DeltaE >3 represents significant deviation that would be more readily noticed. It has a remarkable color balance feature that fits well along with the naturally inbuilt contrast levels of the monitor. It’s important to remember that uniformity varies between individual units and you can also expect variation beyond the measured points.

Simple. As noted previously this was a bit less extensive and a bit weaker than you might expect from an IPS-type panel of this size, but it was definitely still there and created a bit of a ‘flooded’ look to dark shades in affected regions. Colour gamut Interpolation and upscaling We also observed the monitor on Dirt Rally, where the contrast performance was again decent overall.

The monitor features 2 x 5W speakers which provide basic sound output. The monitor offers full (100%) sRGB coverage and a bit of extension beyond in the green and red regions of this particular diagram.

We made similar observations on Dirt Rally. It also ‘blooms out’ more noticeably at sharper viewing angles, as shown in a video deeper into the review. Moving on to color accuracy, the BenQ managed to steal victory from the jaws of defeat with a near-perfect score. Solid grayscale performance. When certain medium shades moved against one another (for example moving past a house with blue sky in the background) you could see a partially transparent trail that was slightly brighter than the shades involved in the transition. Elsewhere, deviation between the brightest point and each quadrant was 6 – 14%.

This is most noticeable for the medium and light backgrounds. The menus are clear and easy to navigate, and the touch buttons are quick and responsive.

Excellent factory calibration, strong sRGB coverage and good flexibility in the OSD, with a range of useful ‘Gamma’ modes delivering what’s promised

Note that individual units may differ – the ‘User’ mode which allows you to access the individual colour channels is fortunately very nicely set up in terms of gamma as well. BenQ PD3200U is a real value for money as a 32-inch LED 4K monitor is made available now at an affordable price. Although they are in no way representative of what you see first-hand when using the monitor, we’ve included a few photos of the monitor running a range of game titles. No significant deviations were recorded, although the maximum deviation was pretty much borderline at DeltaE 2.9 (bottom right).

Certainly nothing we found distracting and nothing that should bother even sensitive users. The micro USB is for the aptly named “hotkey puck” which comes with the monitor. The final column shows a reference screen, specifically a Dell S2417DG, showing how this test should look where eye (camera) movement is the only significant contributor to perceived blur. In terms of perceived blur things were really as you could hope for from any 60Hz LCD, so certainly an impressive performance in this regard.

Positives One particular change that struck us from the older model, at least one of the earlier revisions that we tested, was that the impeccably smooth (non-grainy) matte screen surface has been changed. The monitor was left in its ‘Plug and Play’ state without additional drivers or ICC profiles specifically loaded and was left to run for over 2 hours prior to readings being taken. We also take a look at ‘pursuit photography’, a special photography technique that uses a moving rather than static camera to capture motion on a monitor.

The following image gives a rough idea of how things looked in the Lagom text test.

(srpski prevod), "With a 4K display, calibrated IPS panel, 32" of screen real estate and awesome connectivity options, BenQ's PD3200U is one of the best professional monitors we've come across!

This indicates a low viewing angle dependency to the gamma curve of the monitor, as you’d hope for from an IPS-type panel such as this. The BenQ PD3200U always seemed a curious evolution of the BL3201PT/PH, without obvious changes ‘on paper’. The colour gamut of the PD3200U (red triangle) was compared with the sRGB colour space (green triangle) in the image below.

The stand is robust and fully adjustable, offering; tilt (5° forwards, 20° backwards), height adjustment (150mm or 5.91 inches), swivel (45° left and 45° right) plus pivot (90° clockwise rotation into portrait). Lighter shades had a slight graininess to them due to the screen surface texture, but no heavy or smeary graininess thankfully. Brightness= 41 (according to preferences and lighting) The slight graininess of the screen surface meant that the last block was a bit less visible than it could have been, but it could still be distinguished from the background.

A BasICColor SQUID 3 (X-Rite i1Display Pro) was used to measure the luminance of black and white using several different monitor settings. The following image gives a rough idea of how things looked in the Lagom text test. As usual with monitors, there’s a lot more to the story than just what is specified or listed on a manufacturer’s website. This value is influenced both by the signal delay (element you ‘feel’) and pixel responsiveness (element you ‘see’). There are also a number of setting that can be adjusted manually, including ‘Gamma’ which can be set to various values between ‘1.8’ and ‘2.6’. This issue is certainly shared with its predecessor, but isn’t something we commented on simply because it’s GPU-specific and not something we came across during our earlier testing. Alternatively, static interlace patterns can be seen with some shades appearing as faint horizontal bands of a slightly lighter and slightly darker version of the intended shade. If you want to try our User settings, they are detailed below. DP flickering could limit appeal for users of older GPUs At times this became so persistent and distracting that we had to take action to rid the screen of this flickering. Using this method, we calculated, The following images show pursuit photographs taken using the UFO Motion Test for ghosting, with the test running at its default speed of 960 pixels per second. This issue was widely reported with the predecessor of this model (BL3201PT/PH) and seems to affect older GPUs to a greater extent.

Plus, the tighter factory calibration may come into play in that respect.

We also take a look at ‘pursuit photography’, a special photography technique that uses a moving rather than static camera to capture motion on a monitor.

Gamma tracking was right as promised and commonly targeted (i.e.

Particularly near the bottom corners of the screen.

Finally, we assessed the contrast performance of Star Wars: The Force Awakens.

Plus, the tighter factory calibration may come into play in that respect. The greyscale gradient was very smooth overall without obvious banding.

For example, using a games console with a controller.

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